![]() It's possible to build a fighter who has a ton of situational or temporary bonuses, and then you get the same issues, but that's not the default.) They're still faster in play than a lot of classes, but I'd still probably lean on the fighter as an alternative for a player who is new and/or uncomfortable with mechanical complexity, and who wants to play a character that thematically could be either. Warblades are way cooler and more fun, but they also take a little longer to play (in combat), not only because they have a larger decision space, but because there are more little bits and boosts flying around to keep track of. In addition to what people have mentioned about Warblades not really directly supporting ranged combat that well, the only reservation I'd have about wholesale replacing the Fighter with the Warblade is that it raises the complexity of the game somewhat.
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